..although am coding this on an iPhone 3G, which some apple fanboys would consider oldschool.
I'm using a load of old graphics and code from some old university 2D openGL game assignment I did, fixing the fact that it's a bit of a mess (I learned the pitfalls of writing code that survives compiler changes, endian switches and being 64-bit friendly afterwards) and fixing it up for openGL ES.
Although I'm reusing some of the assets it is a different game (although inspired by a few 80s arcade machines) and hopefully should be a nice distraction worthy of the price of a pint of beer*
At the moment it's just a mishmash of code that gives the right results if you stare at it in the debugger, but looks nothing like a game yet, but I'm currently sat at home in a Lemsip-induced haze working on this so hopefully something should come together soon enough.
*half a pint if you live inside the M25.
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